
Will INCREASE LOADING TIMES and total RAM use, but will reduce on-the-fly load on the CPU. Mat_compressedtextures 1 //Default is 1 If “0” the source engine will use uncompressed textures for the current map. Mat_hbao 0 //”Enables HBAO rendering” Horizontal Based Abient Occlusion, it creates shadows based on geometry. cl_ragdoll_collide 0 //Default is 0 Turning this on will guzzle RAM and cause lag.

cl_retire_low_priority_lights 1 //”Low priority dlights are replaced by high priority ones” This will not always improve performance. If you have crashes consider turning this off.Ĭl_ragdoll_maxcount 10 //Default is 25 min is 10 “Clients will only show this many ragdolls” cl_smoothtime //Default is 0.1 min is 0.010000 max is 2.000000 “Smooth the client’s view after prediction error over this many seconds”Ĭl_ejectbrass 0 //Default is 1 Shows first person shell casings if on.Ĭl_ejectbrass_3p 0 //Default is 1 “Show brass ejection particle effect and model in 3rd person”Ĭl_forcepreload 1 //Default is 0 Forces the game to load the entire map upfront to avoid stuttering caused by loading the map on the fly.

Makes being on a high ping server nicer at the expense of putting you at an extra disadvantage. cfg (first half)Ĭl_smooth 0 //Default is 1 Smooths out the difference between the clients prediction of your view and the server. You can also turn down your resolution to increase your FPS.
